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Holt5
Neil
Artist | Professional | Varied
United States
I'm a 22-year-old self-taught traditional/digital artist from Michigan, U.S.A. Most of my work is composed of anthropomorphic characters and scenery, owing to an early interest in fantasy fiction.






Interests
Just thought I'd mention this, since I don't think it's getting near the attention it deserves.

Tooth and Tail, if you haven't already heard of it, is a "popcorn sized" real-time strategy game developed by Pocketwatch. It basically features all the kind of things that I love to draw and that inspire me in the form of awesome animal characters and warfare punctuated by excellent music! Jerome Jacinto (also known more popularly here as "Chichapie") and Alex Kain (co-creator of Beyond the Western Deep) also helped bring it to fruition with their skills! 

The trailer for the game can be viewed here:
 


So what is it and how does it work?
Well, in singleplayer you play through a linear story-line as the leader of four different factions of animals, all of whom are dead-set on determining who eats who. While playing as the leader of each faction you chat with other characters throughout your base in order to start new missions, learn more about the story, and even find some good easter eggs. 

As you make progress you are run through challenges unique to each mission that add a surprising amount of strategic depth to what at first looks like a very basic game. You'll only use about three or four commands at best throughout the entire experience, which makes it quite easy to pick up on. It's the condition of victory and the soldiers you have at your disposal that mix things up though - along with randomly-generated maps. Everything you do is done by moving the lead character around, which means lots of running around while trying to efficiently balance your army with your economy. 

Multiplayer works a bit differently, because rather than having your queue of soldiers predetermined for you, you get to choose 5 or 6 units from any of the factions, so the combinations at your disposal are now exponentially increased, and they will have to be pitted against someone else's custom queue. Online multiplayer is supported and split-screen is an option as well. 


Darkness, humor, speed, and lots of pleasant audio
Two big selling points for me are the atmosphere and story, which are typically skimped on in RTS titles. Games like Command and Conquer or Empire titles may have some basic story-line or historical component, but Tooth and Tail has a much more fluent narrative owing to a faster-paced style. Most matches in single or multiplayer won't last more than 15 minutes, but that's totally fine because it keeps things moving along, allows you to play casually, and the progression stays that much fresher in your mind - rather than coming back to your campaign screen after a 2-hour battle and not knowing or caring what your mission achieved.  

I walked into the campaign expecting a fairly base-level story, and it is basic to some extent, but that is far overshadowed by the dynamics of it all. First of all, it's really not a sunny, friendly "Angry Birds" type of atmosphere - there is some fairly dark (and clever) humor that I wasn't expecting, and basically if you're not on our side, we're probably going to cook you and your family for dinner. Maybe send you off on a train to the kitchens? That isn't to say it's overly morbid however - it struck a very fine balance of morbidity and humor in my opinion. While your soldiers may talk openly about killing or consuming others, they all speak a Russian-sounding "Simlish" language, which takes the edge off their vices while only re-enforcing their characteristics. 

The characters are all well-rounded, look great both in their detailed and pixelated forms, and they constantly chatter in the background as you walk through your base to some rustic, gritty folk-music from Austin Wintory. (You can find the OST on Youtube or buy it along with the game.) It all comes together to make a really unique experience, which I highly recommend you experience for yourself if you have Steam or a PS4. :thumbsup:  
  • Reading: Your Mind... O.O
  • Playing: Tooth and Tail

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Commissions

Send Me a Note!
The best way to get a commission would be to send me a PM with your commission details. Depending on what you're asking it may be much more complex or simple than my regular work, so it will have a price adjusted to that time and difficulty. I'll get back to you quickly about the estimate and we can see what works for both of us from there. :) 

Interacting directly with people over money can be a bit nerve-wracking, especially if you're buying art on a budget and don't want to offend someone by making a low offer, or making too high an offer, but it's an experience I will do my utmost to make pleasant and worth the effort. It certainly doesn't hurt to ask!

Comments


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:iconmelissakuri:
MelissaKuri Featured By Owner May 30, 2018  Professional General Artist
Your drawings are amazing!
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(1 Reply)
:iconjennajinouga:
JennaJinouga Featured By Owner Apr 22, 2018  Hobbyist Digital Artist
Thanks a lot for the Llama ^v^
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:iconassink-art:
Assink-art Featured By Owner Apr 21, 2018
Thank you for the favourite, it's appreciated! Have a nice weekend moonflower 
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(1 Reply)
:iconmscreeptales:
MsCreeptales Featured By Owner Apr 18, 2018  Hobbyist General Artist
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:iconingeline-art:
ingeline-art Featured By Owner Apr 18, 2018   Traditional Artist
Thanks so much for the Llama - Llama...an important part of life 
that means so much for me !
Ingeline-art cologne ;-) (Wink)))-F2U- Tortoiseshell Butterfly Avatar -F2U- Tortoiseshell Butterfly Avatar -F2U- Tortoiseshell Butterfly Avatar
when I was sad by ingeline-art
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