This is the place where you can personalize your profile!
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get Core Membership.
Some widgets have options that are only available when you get Core Membership.
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Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
Favorite moviesThe Raid 2, Guardians of the Galaxy, Inception, Kung Fu Panda (1 & 2), How to Train Your Dragon, Cat Shit OneFavorite TV showsMythbusters, Spongebob Squarepants (only the first few seasons), Dragonball Z, Falling Skies, BerserkFavorite bands / musical artistsDisturbed, Sleep Party People, Funeral Suits, The Enigma (TNG), Two Steps from Hell, Lots of random artistsFavorite booksThe Name of the Wind, Redwall series, Silverwing series, Airborn trilogy, Ghosts of War, Black Hawk Down, The Hunger Games, Catching Fire, The Hobbit, The Chronicles of Narnia, Red RisingFavorite writersBrian Jacques; Kenneth Oppel; C.S. Lewis; Richard AdamsFavorite gamesTooth and Tail; Overgrowth; SWAT4; Undertale; Battlefield; Call of Duty; Skyrim; The ForestFavorite gaming platformNothing < N64 < SNES < PS2 < PS3 < ComputerTools of the TradeMechanical pencil (Pentel Side FX Automatic), Tombow Mono-Zero Eraser, Prismacolor markers, and GIMP2.Other InterestsWorld War II history, parkour, airsoft, writing, theology, gaming and VR technology. Anything sci-fi or with cool alien/animal characters!
Just thought I'd mention this, since I don't think it's getting near the attention it deserves.
Tooth and Tail, if you haven't already heard of it, is a "popcorn sized" real-time strategy game developed by Pocketwatch. It basically features all the kind of things that I love to draw and that inspire me in the form of awesome animal characters and warfare punctuated by excellent music! Jerome Jacinto (also known more popularly here as "Chichapie") and Alex Kain (co-creator of Beyond the Western Deep) also helped bring it to fruition with their skills!
The trailer for the game can be viewed here:
So what is it and how does it work? Well, in singleplayer you play through a linear story-line as the leader of four different factions of animals, all of whom are dead-set on determining who eats who. While playing as the leader of each faction you chat with other characters throughout your base in order to start new missions, learn more about the story, and even find some good easter eggs.
As you make progress you are run through challenges unique to each mission that add a surprising amount of strategic depth to what at first looks like a very basic game. You'll only use about three or four commands at best throughout the entire experience, which makes it quite easy to pick up on. It's the condition of victory and the soldiers you have at your disposal that mix things up though - along with randomly-generated maps. Everything you do is done by moving the lead character around, which means lots of running around while trying to efficiently balance your army with your economy.
Multiplayer works a bit differently, because rather than having your queue of soldiers predetermined for you, you get to choose 5 or 6 units from any of the factions, so the combinations at your disposal are now exponentially increased, and they will have to be pitted against someone else's custom queue. Online multiplayer is supported and split-screen is an option as well.
Darkness, humor, speed, and lots of pleasant audio Two big selling points for me are the atmosphere and story, which are typically skimped on in RTS titles. Games like Command and Conquer or Empire titles may have some basic story-line or historical component, but Tooth and Tail has a much more fluent narrative owing to a faster-paced style. Most matches in single or multiplayer won't last more than 15 minutes, but that's totally fine because it keeps things moving along, allows you to play casually, and the progression stays that much fresher in your mind - rather than coming back to your campaign screen after a 2-hour battle and not knowing or caring what your mission achieved.
I walked into the campaign expecting a fairly base-level story, and it is basic to some extent, but that is far overshadowed by the dynamics of it all. First of all, it's really not a sunny, friendly "Angry Birds" type of atmosphere - there is some fairly dark (and clever) humor that I wasn't expecting, and basically if you're not on our side, we're probably going to cook you and your family for dinner. Maybe send you off on a train to the kitchens? That isn't to say it's overly morbid however - it struck a very fine balance of morbidity and humor in my opinion. While your soldiers may talk openly about killing or consuming others, they all speak a Russian-sounding "Simlish" language, which takes the edge off their vices while only re-enforcing their characteristics.
The characters are all well-rounded, look great both in their detailed and pixelated forms, and they constantly chatter in the background as you walk through your base to some rustic, gritty folk-music from Austin Wintory. (You can find the OST on Youtube or buy it along with the game.) It all comes together to make a really unique experience, which I highly recommend you experience for yourself if you have Steam or a PS4.